3-Slices

Gamifi-ed Score: 7
http://www.hoodamath.com/games/3slices.html
Platform(s):
This game works your brain by requiring you to use strategy.



Summary of Evaluation


Learning Game Evaluation Criteria
(Student Evaluation)
Student
Evaluation
Learning Game Evaluation Criteria
(Educator Evaluation)
Educator
Evaluation
Problem Solving
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Purpose
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Player Freedom
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Narrative Context
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Game Play
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Organization/ Problem Solving
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Motivation
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Engagement Level
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Real-World Connections
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Collaboration
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Teamwork
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Scaffolding and mastery
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Creativity
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Feedback
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Utility
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Evaluation Instructions: Students use their student rubric (just click on the underlined word) as do educators. Once you determine the level of achievement of this game, select whether it is a Rock Star (2 points), OK (1 point), or not OK. These are used to calculate the Gamified Score that will be shared at the top. If you have anything to note about any aspect, include it in your review below. If you're an educator, you may help your students write the review. Just make sure you're not affiliated with a game according to our site guidelines.

Educator Review(s)

Educator instructions:Write your review below. If possible include a link to your blog and Twitter handle. Include the date and the version number of the game (if possible.) If you used in this classroom, we'd appreciate you adding links to any resources you used or created under "Resources."



I would like to review this game, but I want to be certain I evaluate the correct game. Is this the correct link: http://www.addictinggames.com/puzzle-games/3-slices-game.jsp
Thanks,
Sara L.

I am hopeful that I have reviewed the correct game. 3-Slices is a fun game. The levels build as you play and it is certainly challenging. That being said, for most of the rubric I chose "does not meet expectations". The purpose of the game is not clear. I had difficulty finding instructions for the game, though the title does indicate that the goal is to make 3-Slices. The game does provide video walkthroughs for each level; however these videos simply show the player how to beat each level. I recommend not watching the videos because then you know how to play the levels instead of being challenged. The actual purpose of the game is to get rid of a certain percentage of the red block(s) by making three slices with a line you create using your mouse. The white blocks can help the player get rid of the red block(s), but they do not count towards the total percentage you need to get rid of. By getting rid of, I mean moving the red blocks so they drop off the bottom of the screen.

The problems are organized in such a way that they build based on the skills developed in the previous level. The game is engaging and addicting. I found myself wanting to beat the levels; I kept retrying when I was unable to beat a level. There is a small amount of feedback because the game tells you what percentage of the red blocks you were able to clear. Finally, game play does not take a great deal of time, however initial play is difficult because there are no instructions.

Sara L.

Student Review(s)


Student instructions: Please write your review below, include each of the 7 points we're using as well as any other factors that should be considered. Include the date and the version number of the game (if possible.) If one student writes the review, use your wiki userid.

here


Resources


Resource instructions: Include helpful resources for getting started with this game including download links and help files. If you have any lesson plans or other materials to help others teach with this game, please join the wiki and add them.

here



Categories


This game falls under the following categories. You can see more games in these categories by clicking the links below. See all tags on this site.




Game Mechanics and Player Types


(optional) Describe the game mechanicsfrom Game Design principles used in this particular game.


Player Type(s) this game appeals to:

Game Mechanic Construct
Included in this game?
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Achievements


Appointments


Behavioral Momentum


Blissful Productivity


Bonuses


Cascading Information Theory


Combos


Community Collaboration


Countdown


Discovery


Epic Meaning


Free Lunch


Infinite Gameplay


Levels


Loss Aversion


Lottery


Ownership


Points


Progression


Quests


Reward Schedules


Status


Urgent Optimism


Virality





Screenshots


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