Impulse

Gamifi-ed Score: 14

Impulse is a game where young kids can learn about forces. They can see how forces move things in a direction and how opposite forces can stop them or make them bounce back.
http://54.235.67.195/Impulse/EdGE/
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Browser Based

Summary of Evaluation

Evaluation Instructions: Students use their student rubric (just click on the underlined word) as do educators. Once you determine the level of achievement of this game, select whether it is a Rock Star (2 points), OK (1 point), or not OK. These are used to calculate the Gamified Score that will be shared at the top. If you have anything to note about any aspect, include it in your review below. If you're an educator, you may help your students write the review. Just make sure you're not affiliated with a game according to our site guidelines.

Learning Game Evaluation Criteria
(Student Evaluation)
Student
Evaluation
Learning Game Evaluation Criteria
(Educator Evaluation)
Educator
Evaluation
Problem Solving
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Purpose
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Player Freedom
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Narrative Context
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Game Play
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Organization/ Problem Solving
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Motivation
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Engagement Level
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Real-World Connections
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Collaboration
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Teamwork
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Scaffolding and mastery
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Creativity
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Feedback
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Utility
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Educator Review(s)

Educator instructions:Write your review below. If possible include a link to your blog and Twitter handle. Include the date and the version number of the game (if possible.) If you used in this classroom, we'd appreciate you adding links to any resources you used or created under "Resources."

This is a good game for simulating the laws of Newtonian physics. It can be somewhat engaging, especially to someone with a competitive spirit. There's not much to the storyline, just a goal (to get the ball to the glowing flare). Sometimes that's all that you need! There is score keeping and immediate feedback to your choices and logic. With lack of explanations of hints, the learning of strategy solely belongs to the gamer-- which does incite deep thinking.
This is a single player game, and does not leave much room for collaborating with peers. However, they could have off-game discussions about strategies, although they may be somewhat limited to, "I hit the ball here..."

The game does increase in difficulty as it goes, which is a good use of scaffolding. And it's fairly easy to use. I would recommend this game as an early finisher activity, and perhaps use a small amount of time during the teaching of a physics unit.-- Tpickrell (http://tpickrell.wordpress.com/)

Student Review(s)


Student instructions: Please write your review below, include each of the 7 points we're using as well as any other factors that should be considered. Include the date and the version number of the game (if possible.) If one student writes the review, use your wiki userid.

Impulse is a neat, serious game. Although this game does not offer much creativity or team work, it can teach young kids about the Newton laws of physics. This game shows how forces make an object move around and how different forces work together to make an object move to different places. -Akshayp11 2/28/14


Resources


Resource instructions: Include helpful resources for getting started with this game including download links and help files. If you have any lesson plans or other materials to help others teach with this game, please join the wiki and add them.




Categories


This game falls under the following categories. You can see more games in these categories by clicking the links below. See all tags on this site.




Game Mechanics and Player Types


(optional) Describe the game mechanicsfrom Game Design principles used in this particular game.


Player Type(s) this game appeals to:

Game Mechanic Construct
Included in this game?
If included, an explanation of how.
Achievements
No

Appointments
No

Behavioral Momentum
No

Blissful Productivity
No

Bonuses
No

Cascading Information Theory
No

Combos
No

Community Collaboration
No

Countdown
No

Discovery
No

Epic Meaning
No

Free Lunch
No

Infinite Gameplay
Yes
The player can keep on bouncing
the ball into the goal.
Levels
Yes
There is different levels in the game,
that increase in difficulty as you go up.
Loss Aversion
No

Lottery
No

Ownership
No

Points
Yes
Each time the players get the ball into
the goal, you score some points.
Progression
Yes
The players can see how much juice they
have left to power the ball.
Quests
No

Reward Schedules
No

Status
No

Urgent Optimism
No

Virality
No




Screenshots



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