Quests 2/3:
1) Middle/High School Students - Create Game Design and Minecraft (Application Needed)
2) Higher Ed Student Program (EDET 668)

#Gamifi-ED Quests: (The details)
p4 EDET 668 Final.png
p4 EDET 668 Final.png

  • Higher Education Quests:

  • In-service teachers and training professionals at the University of Alaska Southeast and the Gamifi-ED P4 Challenge - Graduate Students at the University of Alaska Southwest EDET 668 (Educational Technology Leadership) will participate in the exploration of potential tools and engage in planning of a Problem Based Learning Experience in serious games for students aged 13+ led by Dr. Lee Graham. They will serve as facilitators for the experience, and as judges for each stage of the experience. If you are interested in this portion of the project, contact Dr. Graham.

p4 Middle and HS students.png
p4 Middle and HS students.png

  • Students aged 13 and older and the Gamifi-ED P4 Challenge:
  • Quest 1:Students will examine serious games, game design and why games can be considered a learning tool. Students will create assessment tools to measure how “serious” games can be.
  • Quest 2: Based on their serious games research, in groups, the students will create a video about the type of game they would create in Minecraft in order to solve the world’s serious problems. The winning video will be used to design and create a game in Minecraft following the premise and intent of the game.

P4 Challenge: Which game is the most engaging and would be the most successful serious game?
Pick a P4 Challenge Winner then…...

Lead Gamemaker: Contact Vicki Davis
Lead Minecraft Gamemaker: Contact Colin Osterhout

Application Form Click HERE

p4 Minecraft.png
p4 Minecraft.png

  • Quest 3:Gamification using Minecraft
  • This special part of the project is optional but we hope to have 50-100 students creating a mod in Minecraft based upon the student-sourced winner of the P4 Challenge in order to create a game that promotes sustainability and conservation while incorporating elements from the Hunger Games novels. Students who participate in this phase must participate in the earlier elements of the project, however if you wish to volunteer as an advisor or in a leadership role, contact Colin Osterhout to participate.