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Encyclopedia of Learning Games
A-Z Games Listing
What is the Gamifi-ed Score?
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K12 Student Activities
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Gamify my classroom
Study serious games with my students
Co-create using Minecraft with my students and others
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1) Examine and investigate: Serious Games -
Students will examine serious games, game design and why games can be considered a learning tool. Students will create assessment tools to measure how “serious” games can be. These will be done as project wikis and at the conclusion students will compile the best of the best in a public wiki edited by the community.
2) Participate in the
#Gamifi-Ed Open Online Community (OOC)
which is a
two week networked experience. (Feb 12-Feb 26, 2013) Learners from around the world will participate in Google Hangouts, facilitate Twitter chats, create videos, sit on panels and provide webinars that will be recorded and curated in the #Gamifi-Ed OOC wiki. Students in the project and future students will be able to use the experts in their personalized research of serious games and game design.
Quest 1 Questions:
What is a serious game? Is there such a thing as a non-serious game?
What are examples of serious games?
How can serious games be evaluated?
Evaluate the serious games that have been discovered and create recommendations and opinions on the usefulness and value of the games for improving the world and the lives of those who play them.
Prepare a presentation to share the findings and create a public wiki sharing the findings.
Educurious Hunger Games Module
was the foundation for our Guiding Questions on Serious Games.
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