Choose the appropriate overall ranking of the game, and place the appropriate image in the upper right hand corner of the page.

rockstar.png
Rock Star
2 points
ok.png
OK
1 point
not-ok.png
"Not OK"
0 points



Replace this Text with the title of the game, linked to its URL
Title of Game

Replace this text with a screenshot of the game

Problem Solving


Rate the problem-solving aspects according to the criteria below. You may remove the italicized text, and replace it with your ranking and analysis of the game.

Rock Star:
Problem solving opportunities are all over the place and REALLY make you think! The player comes away from the game not only eager to talk about the experience, but the game has successfully taught them new skill or given them a new perspective on the world around them.

It's OK:
Presents multiple opportunities to problem solve. The user comes away from the game playing experience able to easily discuss with others. Discussions using elements such as interpretation, self-awareness, logic, and other elements of deep thinking beyond simply stating facts. Example, "This game really made me think about..." GOOD! Compared to, "There were trees." BAD!

Poor:
Game uses no problem-solving situations and is not connected to the real world.‍

Player Freedom


Rate the extent to which the game provides freedom for play according to the criteria below. You may remove the italicized text, and replace it with your ranking and analysis of the game.

Rock Star:
The gamer is completely in the driver's seat! The game provides opportunity for player to explore other avenues of learning/adventure; solving a given problem in various way. The game provides the opportunity for player to deepen knowledge about an aspect of the game or the game context/story. The player can create their own environment and scenarios with others to play out.

It's Okay:
The gamer has more control over what they do. Some aspects of the game are "free-form", and may not connect with the greater narrative of the game, however, students still can exert some control over their path in the game.

Poor::
The game drives you instead of you driving the game. Players proceed through the levels by doing things the same way. This is typical of "button-mashing" games and games heavily laden with movies and cut-scenes. It's entertaining, but doesn't really create a thinking experience. The storyline is basic and may not "thread through" all of game play.

Game Play

Rate the usability of the game according to the criteria below. You may remove the italicized text, and replace it with your ranking and analysis of the game.

Rock Star:
The game provides constant feedback and rewards (Ex. trophies, stars, scores). The game starts easy for novice players, but quickly adapts to the ability, knowledge level, and pace of the individual. Different levels of the game build upon prior learned skills. Outcomes are unpredictable, therefore keeping the gamer on their toes!

It's Okay:
Understanding how to play the game is simple and easy to understand with little or no guidance from the teacher.
Feedback from actions in the game is somewhat timely and moderately specific; feedback doesn't always help the gamer learn from his/her mistakes.

Poor:
Feedback from actions in the game is not specific and does not happen in a timely manner. You could be completely off-track but not be aware of it.

Motivation

Rate the motivation the game provides to the player according to the criteria below. You may remove the italicized text, and replace it with your ranking and analysis of the game.

Rock Star:
The same game environment that is used at school can be continued at home or on their personal device at little or no cost. The game offers a strong balance of engagement, fun, and challenges.

It's Okay:
A version of the game is available to the student at home or on their own personal device. However it may be too expensive to own (subscription games get spendy!) or else the saved game from the classroom is not available at home. The game offers a balance of engagement, fun, and challenges.

Poor:
The game is not available outside of the school environment. It's in danger of just becoming "school work." The game offers opportunities for fun and challenges but may be too hard or too easy at different times, causing the player to lose interest.

Real-World Connections


Rate the value of real-world connections in the game according to the criteria below. You may remove the italicized text, and replace it with your ranking and analysis of the game.

Rock Star:
The gamer can experience real world situations without having to really go through them. This offers an opportunity to truly think about what you would do in such a situation. The game may influence how the gamer views the world in a positive, imaginative, and creative way.

It's Okay:
Promotes positive and responsible choices which may or may not matter in real life.

Poor:
Does not promote positive/responsible choices or includes promotion of negative or irresponsible choices. A game that fit this description immediately jumped into your head... let's just not go there!

Team Work

Rate the value of team work in the game according to the criteria below. You may remove the italicized text, and replace it with your ranking and analysis of the game.

Rock Star:
Game allows for collaboration between fellow students and perhaps to students in other schools.

It's Okay:
Interaction with other students is limited at best.

Poor:
Game does not provide for collaboration among students.

Creativity

Rate the availability of creative play in the game according to the criteria below. You may remove the italicized text, and replace it with your ranking and analysis of the game.

Rock Star:
Game allows students take on a new identity or role, and/or influence the game's environment by changing the rules/altering the world.

It's Okay:
The game has the option for students to create their own world by using different design elements or choosing an avatar, but the choices for different attributes or design techniques may be limited.

Poor:
The game doesn't allow for student customization of avatar or the environment.